Łukasz Muniowski Sport and Video Games (Paperback) Frontiers of Sport
Author: Łukasz Muniowski. Series: Frontiers of Sport. Format: Paperback. Country/Region of Manufacture: GB. Item Length: 156mm. Item Height: 234mm. Language: English.
Author: Łukasz Muniowski. Series: Frontiers of Sport. Format: Paperback. Country/Region of Manufacture: GB. Item Length: 156mm. Item Height: 234mm. Language: English.
Author: Łukasz Muniowski. Topic: Social Sciences, Sports & Hobbies, Computing & Internet, Society & Culture. Series: Frontiers of Sport. Format: Paperback. Missing Information?. Item Height: 234mm. Language: English.
By Łukasz Muniowski. Author ukasz Muniowski. Table of Contents. Series Frontiers of Sport. Format Paperback. Place of Publication London. DEWEY 306.483. UK Release Date 2025-02-26.
Author Łukasz Muniowski. Format Paperback. Sports & Outdoors.
What stands out about this textbook is the way each concept is introduced with a question.
Author: Muniowski, Lukasz Lukasz Muniowski, ISBN 10: 1032462221. Books will be free of page markings.
This book explores the intersection of sport and video games, examining trends, impacts, and cultural significance. .
This textbook is the standard edition used in most introductory courses.
Author: Łukasz Muniowski. Topic: Social Sciences, Sports & Hobbies, Computing & Internet, Society & Culture. Series: Frontiers of Sport. Format: Paperback. Missing Information?. Item Height: 234mm. Language: English.
This book explores the complex relationships between sport and video games, two of the largest entertainment sectors globally. Focusing on those games that depict real-life sports and athletic competitions, from FIFA, Madden, and NBA 2K to Football Manager and Tony Hawks Pro Skater, the book examines how sport has influenced gaming, and vice versa, and how this relationship is likely to develop in the future. Arguing that sports games are a unique interface between virtual worlds and our real-life social worlds, the book examines the concept of simulation; how the performance of athletes and teams in the real world influences video games; and whether those close links enhance or limit the players experience. It also considers how video games are used by leagues and sports franchises,.